And we wanted to build features that would allow that expression, and that level of control. But we really wanted you to be expressive and be creative on the pitch and do what you like to do with the ball. I think we have forms of those things but not to the same extent or the same way that Konami have done them.
What is the shoot button in fifa 12 pc pro#
So how’ve the recently announced Pro Evolution Soccer 12 features, like off the ball control and teammate control… have they concerned you at all, or…? I mean a lot of new features in FIFA 12 look set to give the players a lot more control. So, I’m just curious about specifics to do with that. Yeah, you get two better games in the process, I’m sure, with a lot of competition. And I’m sure, like I said, they’re watching us and we’re watching them and we’re pretty conscious of each other. So it’s good to have the Konami guys around. And, you know, we’re watching what they do and they like to watch what we do, and I guess the two big games in the same market really push each other to really not relax and keep pushing the boundaries of what can be done in a football game. They’ve been making fantastic games for years. We’re always pushing each other, and we’ve always got one eye on what they do. Yeah, I think it’s a good think to have big competitors like ourselves and Konami in the same space. Do you measure yourself against the kind of Pro Evolution Soccer games, for instance, in terms of playablity?
What is the shoot button in fifa 12 pc series#
I’m curious about the kind of competition that the FIFA series has to go against, if you know what I mean, in the market. So anyway, let’s drop right into the questions. All that stuff is what I do.įair enough, sounds like a pretty heavy burden to be honest. So I’m in charge of making sure all of our designs come to fruition in terms of what the players are actually doing on the pitch when you’re got the controller in your hand and knocking the ball around. I’m the lead gameplay producer for FIFA 12. Aaron, what’s your exact job description, then? This is George Reith from, and I am speaking to Aaron McHardy. Transcribed by Shubhankar Parijat and Pramath Parijat. We asked him a lot of questions, and got a lot of great information! Check out the entire, megaton interview below, and tell us what you think via your comments! Our UK correspondent recently had the opportunity to conduct an interview with FIFA 12’s lead gameplay producer, Aaron McHardy.